using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using NodeCanvas.Framework;
using NodeCanvas.Tasks;
using NodeCanvas.Tasks.Actions;
using NodeCanvas.BehaviourTrees;
using NodeCanvas.DialogueTrees;
using ActionNode = NodeCanvas.DialogueTrees.ActionNode;

public class CreatText : MonoBehaviour
{
    public DialogueTreeController owner;

    private void Start()
    {
        DialogueManger.instance.CreatDialogueTree(owner.behaviour,"Text2");
    }
}